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Binaural-Mixdown

[New] Reception has started in coconala.com You can also purchase from here.

https://coconala.com/services/1077215

Binaural-Mixdown 19800JPY

Estimated number of days required: 3 to 5 days / 1 track

Mixdown your track to Binaural sound source. Makes the sound ideal for listening on earphones and headphones.
Depending on the track I received, creates a three-dimensional sound space that is comfortable to listen to and immersive.

Binaural mix is a technology that reproduces the situation when human beings listen to sound in real space in earphones and headphones.
Using a panner plug-in that models human hearing, build a sound as if the sound is there.

Examples of sources that we have binaural mixdowned and mastered in the past (Please listen with earphones or headphones):


[ About Binaural Audio ]

・The binaural sound source has a wider sound image than a regular stereo sound source, and the listening comfort is improved.
Normal stereo sound sources are often mixed on the assumption that they are played on speakers,
When listening to such a sound source with headphones, the sound image tends to be dense in the head,
as it will be sandwiched between the sound from both sides. Also, this may be a feeling of pressure.
On the other hand, it has the advantage of making it easy to hear the fine sound of the instrument.

・A binaural sound source can put the sound image out of the head (outside of headphones).
The distinctive feature of my binaural sound source is a wide acoustic space expression that is easy to hear and immersive.
As streaming service is popular today, I would recommend preparing a sound source suitable for earphones and headphones.

・Notice that the sound changes a bit during the binaural mixdown because the plug-in for binaural mixdown
reproduces the human auditory state.
In order to do that, basically add the effects of the head, auricle, torso, filter, phase difference,
sound pressure difference, time difference (based on Head-Related Impulse Response,
Head-Related Transfer Function), reflection sound to simulate acoustic space etc.

・On my side, while accepting changes due to these plug-ins, I mixdown the music so that it can be heard
without problems musically and spatially, and produce the above-mentioned works.

・(The Head-Related Transfer Function uses an average of a certain number of samples,
so there are individual differences in the effects of binaural sounds due to individual differences in the
listener's auditory characteristics.
Although it is ideal to take auditory characteristic data for each listener, it is not realistic.
However, I tried to make such a binaural sound source for trial and have some people listen to it,
It seems that most of them felt a certain difference, and they made it high marks.
Even if the location of the perfect sound is not known, certain effects such as the fact that
the sound is outside the headphones and the large spread of the sound image, seem to be felt by many people.)

[ About requesting ]

・You will send stem data of your track
(Example: kick, snare, other drum, vocal, bass, guitar, piano, synth pad, synth lead, strings, sound effect etc.)
and mix in my environment.
Basically, it mixes according to the impression of the music.
・In addition, I will respond to vocal corrections (pitch stabilization, pitch change, etc.). Please consult at the time of request.

・The length of the track is basically calculated within 5 minutes, and as long as 6 to 7 minutes, as one track.
Also, depending on the requested track, even longer ones will be accepted for one track.

[ About Data Format ]

・With regard to track volume (loudness), at the 2mix stage it is around -19 LUFS (-6 dbFS) on average.
After that, I will do mastering according to your request. (There is no additional charge.)
Loudness after mastering corresponds to various values.
For example,integrated loudness average value recommended by EBU R-128 -23 LUFS (± 1 LU) (about -12 dbFS), suitable for streaming services such as Youtube and Spotify -16 to -13 LUFS (-5 to -3 dbFS),
-9 to -6 LUFS (0 dbFS) for the purpose of combining with a commercial CD or for DJ.
If it is difficult to determine the purpose of use, I will send multiple sound sources with different loudness upon request.
・-23 LUFS or at most -13 LUFS is strongly recommended, as the binaural sound source is extremely delicate than the normal mix.

・The audio data format will basically send as a Wav file, encoding method: PCM,
but on request I can also send compressed sound sources such as AIFF, AAC, MP3, etc.
The sampling rate / bit depth will send in the same format as the sent data,
but on request I can also handle sampling rate / bit depth conversion.
(The configuration of the binaural sound source is two channels as with a normal stereo sound source.)

[ Processing of work ]

・After receiving an order, I will temporarily send the track according to the above schedule.
After that, if there is a request from the client, such as a correction point, I will correct it.
In addition, I may ask questions for the convenience of work. Thank you for your understanding.

・Estimated number of days required is 3 to 5 days. It may go back and forth depending on my convenience
and correspondence to the correction point.
With regard to orders, if the requests are crowded, the order of the customer's request may come later. Please note.

・[New] After requesting, you can check the progress by referring to our Discord account as shown below.
discord-statusbar-dj-xroad
After receiving your order, we will invite you to a dedicated server.
We can also provide consultation with Discord's direct message function.
If you wish, please tell us by e-mail. ex. "I want to be invited to Discord".

[ Other notes and payment method ]

・All rights (including original rights and copyright) of the track belong to the client.
If there is a problem with a third party, I shall not be liable.

・In addition, it is possible to use the name "DJ XROAD" when releasing the binaural-mixdowned track
according to the client's intention. (ft., with, Mix by ~ etc.)

・Please pay the fee in advance. Settlement method, bank transfer (Japan Net Bank, Sumitomo Mitsui Banking Corporation,
Mizuho Bank, Japan Post Bank), Or please with Paypal.
After confirming your request, I will contact you for the transfer address.
Please note that basically we can not respond to refunds. (The cooling off system does not apply.)

[ When requesting ]

Based on the above points, if you can contact me on the following items when making a request, it will be a smooth transaction.
・ Do you want to correct vocals?:
・ The length of the music:
・ Loudness: -23 LUFS (EBU R-128), -8 to -5 LUFS (CD sound pressure), Sound pressure for various streaming services, etc.
(You can multiple choice, if you release the track on streaming services, please write release destination for streaming service)
・ Audio data format: (If you do not wish, it will send as a Wav file)
・ Sampling rate / bit depth conversion: None / Yes (if there is any, please write the desired format.
Also, if there is no request, we will deliver it in the same format as the sound source we received.)
・ Other requests

My equipments and environment are
This page
You can check at.

Reference example of stem data (Even if you like this, it's fine if you are at your own hand and put together.):
Vocal, Chorus, Bass, Guitar, Piano, Synth Lead, Synth Pad, Pluck,
Drums: Kick(Bassdrum), Snare(on,off), Hihat, Symbal, Hi-tom, Mid-tom, Low-tom, Floor-tom,
Room-Mic, Overhead-Mic, Ambience-Mic, etc.
Percussion: Timpani, Xylophone, Vibraphone, Marimba, Clap, FingerSnap, etc.
Strings: Vl., Vla., Vc., Cb., etc.(Pizzcato, Staccato, Legato, etc.)
Blass section: Tp., Hr., Tb., Tuba, etc.
Wind section: Fl., Ob., Cl., Fg., Hrn., Bsn., etc.
SE: Reverse Symbal, Noise sweep, Bend-up Lead, Synth tom, Growl, Fall sound,
Arppegiator, Future bass Pad, Chaos Pad, etc.
etc.

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